Scene capture recursive rendering

Hello,

I built a portal system with recursive rendering.

This is rendering on Unreal Engine 4.27

This is rendering on Unreal Engine 5.1 (with the exact same code)

I tried:

  • to multiply the emissive of the material
  • to play with the configuration of lumen and nanite

I’m out of inspiration.

Do you have any advice?

Best regards.