Scene capture diffuse

Hi everyone,

In one of the latest versions of UE4 the option to have the sphere reflection contribute with diffuse lightning to sort of have a bounce light effect in the scene has been removed.
How do we go now about having interior lightning affected by a specific cubemap instead of the skylight?
The only solution that came to mind was using ambient cubemap but that illuminates everything based on the cubemap of the post process volume the camera is in instead of affecting only the objects inside the post process volume. So if I were to look out of a window I would see everything in the exterior being affected by the cubemap.

Any solutions to this?

Maybe that can helps
https://forums.unrealengine.com/development-discussion/rendering/1493669-localized-ibl-implementation

YES! Exactly that, thank you! I’m going to try to use it.