Scene capture cube

I would like to decrease the focal length in the scene capture cabe so that I can see more of the sight on my material , but I don’t know how to do it, any idea?

Scene

Because the scene capture happens in real time to an offscreen render target, I don’t think it supports post processing like depth of field.

That being said, if you make the cube resolution smaller (for example, 64x64) then the captured image will be blurry, and use slightly less resources as well.

You can also just change the material to have more roughness, which will also blur the reflections.