I’m using scene capture cubemaps instead of planes to get a 360 panoramic portal effect. This works very well, but after implementing foliage, I’ve noticed that only a small amount of the foliage appears in my capture - not the full amount.
In the video below, you can see the player hovering in the sphere before transporting to the destination. When they transport, the foliage pops in, but prior to transport there is only a sparse amount captured.
I know foliage doesn’t render until the player is there, or something to that effect. Maybe this is the case?
Does anyone know how to fix this so that it renders?