I am attempting a post process effect that uses a scene capture cube as input and renders a portion of it to screen. Everything looks great until I render the scene with Movie Render Queue; it appears that the bottom face of the cube is always rendered brighter than the rest. You can see in the images below how this effect follows my capture around as it moves.
DebugLight1.exr (9.9 MB)
DebugLight2.exr (10.0 MB)
I’ve tried both baked lighting and lumen. Any thoughts are appreciated!
Thanks!!!