Hi there. its 2024 late july and i’m using Unreal 5.4.3. I found that using SceneCapture never looks exactly like the lumen scene. Seams like volumetrics dont work(I have clouds) Turning of Ray Tracing in the details tab helped and seems like its Lumen to me. Hope this helps. DISCLAIMER. lighting had to be adjusted just to accommodate the scene capture.its a work around that falls apart if your scene is heavy on shadows.
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