As the title states, I can’t seem to get a Scence Capture component to work with Lumen. It seems to only capture Screen Space global illumination (which i can toggle on / off).
Isn’t that how it’s supposed to be?
Lumen already handles reflections, you shouldn’t be using scene capture components while lumen is your GI solution from what I know.
Scene capture isn’t a reflection capture. Typically it is used for visual effects like portals, security cameras, and scopes. Sometimes it’s also used for UI elements (such as character equipment screens)
I am doing a 5 camera 2d capture to a material that warps the UVs for equirectangular fisheye output.
If the 2d capture component would just see the Lumen GI.