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Scene Capture Component not capturing Lumen Global Illumination

As the title states, I can’t seem to get a Scence Capture component to work with Lumen. It seems to only capture Screen Space global illumination (which i can toggle on / off).

Isn’t that how it’s supposed to be?

Lumen already handles reflections, you shouldn’t be using scene capture components while lumen is your GI solution from what I know.

Scene capture isn’t a reflection capture. Typically it is used for visual effects like portals, security cameras, and scopes. Sometimes it’s also used for UI elements (such as character equipment screens)

I am doing a 5 camera 2d capture to a material that warps the UVs for equirectangular fisheye output.

If the 2d capture component would just see the Lumen GI.