Besides disabling the showflags “Fog” and “Atmosphere”, are there any other ways to hide volumetric clouds from a material being output from a render target to a User Interface material in Lit Mode translucency?
Adjust render clipping plane distance doesn’t work in my environment, nor adjusting distance of any kind from within the component, nor use of ShowOnly lists: The volumetric clouds seem to only be excluded from rendering via blueprints with ShowFlags. I am open to material specific solutions.