Scene Capture 2d with Path tracing in MRQ

Hey All! I have a setup that uses 2 scene capture 2d textures, added together into a widget blueprint so I can render them together as a single canvas using “UI render” in MRQ for an oddly shaped canvas (Projection mapping, ground and wall at varying scales). I can tick the “Pathtracing” box in the Scene Capture 2d Settings to enable path tracing, but I can’t seem to increase the samples used per frame when rendering from MRQ. Changing the AntiAliasing Spatial and Temporal samples has no efffect, as well as adding “Pathtracing” to the MRQ. Is this a limitation of Scene capture 2d with Sequencer and MRQ? Or is there something I might be missing? Thanks for any help!

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