I want to use a scene capture 2D and use the resulting image in other parts of my game (just like a photo camera) but I struggle to understand the results.
I want some parts of my game to be really dark on purpose, but when I try to take a picture of it, I can see through the dark spots very clearly which is not what I am going for.
Is there an option I am missing to have exactly what I see in the 3D view onto my material ?
It appears that your scene capture is not picking up on lumen GI, which is what’s darkening your tunnel. What settings do your scene capture 2d have for post-processing?
My scene capture has default post-processing settings.
Also I don’t know if it has to do with anything but I disabled Capture Every Frame and Capture on Movement on the scene capture.