Hi guys! Hope youre all ok,
Just a quick one,
Ive made a room, in which i would like a Mirror. So ive Added a “SceneCapture2D” actor. Ive created a Render target and Created a material in which ive assigned it to the “emmisive” node. I then use the Render target as the “texture target” for the SceneCapture2D actor.
It is working, BUT im getting a Doubled capture. Heres a Screenshot.
Heres the MATERIAL setup
and heres the RENDER TARGET setup
Ive adjusted the settings for the “address X and Y” with no joy. Im probably just being a Noob!