Or Scene Capture Component 2D (1)
Scene Capture Component 2D (2)
Scene Capture Component 2D (3)
Scene Capture Component 2D (4)
Scene Capture Component 2D (5)
Scene Capture Component 2D (6)
to Render Target Cube.
I created a material function that takes six textures (ideally 90° FoV RenderTarget2D textures) and stitches them into a virtual cubemap reflection. [Slightly more information here][1].