Hi everybody, I´ve just landed in Unreal and I have some doubts about VR and I hope you can help me.
I´m currently working on a 3D HUD which is rendered into a texture using a SceneCapture2D and added later on top of the final render using a post process effect. I tried adding an offset in the uvs as part of the post process effect but I´m not sure if this is the best way to do it and I have some questions:
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I basically need and offset for each eye in the HUD, what would be the best way to get it?
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Is the SceneCapture2D rendering two times (one for the left eye and one for the right) to the texture per tick?
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I thought about finding in C++ the point where it calls to the function that creates the render for the SceneCapture2D and depending on which eye is the render for applying an eye offset . Would that work?
Thanks in advance.