Hi everyone!
It’s been a while since the last update and we’re sorry about it. It’s been impossible for us to update as we’ve been non stop.
Thank you for the comments though! We’re glad for the positive reaction!
We wanted to make an update before, but it’s been impossible until now. So here it goes.
We went to Game Connection Paris (last days of October) in order to meet some publishers and start conversations with them, as it’s impossible for us to keep developing Scarf without financial support. We’ll see where this leads us.
If someone has any doubt about the functioning of Game Connection, please ask!
It’s been chaotic ever since, we have been working in documentation, more documentation, concept and design.
We want to share some of that work.
As we explained in the first post, in Scarf you will have to play through three different levels. At the end of each level Hyke will reach (along with other souls) what we’ve called (pending of improving) the Emblematic Places.
Once there, the souls, in a ritual, try to transform and meld with the nature.
This is the Emblematic Place of the Meadow.
The desert is formed by independent floating islands. Most of them will be small though in some you will find caves. This is the last one, the Emblematic Place of the Desert.
We’ve been also prototyping some of the abilities of the scarf.
This one is the hook:
As you can see in the video, down here, we are testing two different kind of hooks, one like a liana, the other one for reaching the exact point.
We hope you enjoy this update!