Scanner Effect (Need advice)


I need some advice please.

How would you approach this kind of effect within UE4 ? (to avoid confusion: I’m talking about the scanner effect not about the smoke/dust effect)

Credit: Aliens (James Cameron)

Thanks by advance to whoever can point me in the right direction :slight_smile:

look at the blueprints content examples, there is a camera doing something that you may like

I forgot about that !

Thanks :slight_smile: