Scalling UV from position of camera

Hello :slight_smile: i l working on a projet where i want to scalling my UV from my camera position : mathematicly i see it like it : when i am on 100 unit of distance of my object my UV’s tile one time if i m on 200 unit of distance my UV’s tile 4 time. I began with a lerp interpolation betwen 2 constant values of Tilling but what i want to see is the evolution of the scaling when i move my camera. I m open for help or any idea how i can process :slight_smile:

You probably want it so that the image increases in size as you move the camera away.

UVScale

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Thank you :slight_smile: very much i just need to clamp the distance of camera and it( will be perfect :slight_smile:
make the UV stop scalling when i m close of the object

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