Hello i l working on a projet where i want to scalling my UV from my camera position : mathematicly i see it like it : when i am on 100 unit of distance of my object my UV’s tile one time if i m on 200 unit of distance my UV’s tile 4 time. I began with a lerp interpolation betwen 2 constant values of Tilling but what i want to see is the evolution of the scaling when i move my camera. I m open for help or any idea how i can process