scaling vr player

Hello

I want a feature in the game where with a press of a button you would see the enviorment as a child. I want to scale the vr player but the controller becomes too big and goes too far away or too close and it starts to swing all around. Is there a way to change the vr player height without the player going trough the ground?

still need answers

You can’t just scale the components, you should never touch the scale of player actor or controller components in VR. SetWorldToMetersScale node should do it.

Also there is a problem with open subwindows of the editor when scaled. When only the main Editor window is open and you hit VR Preview, it should work.

Not such a good solution if you want people to be able to scale differently while in multiplayer