Scaling sweep hit entities does not work

Summary

Using the following function with a StartGlobalTransform that changes the scale does not get applied to the sweep
(Entity:entity).FindSweepHits<public>(Displacement:(/Verse.org/SpatialMath:)vector3, StartGlobalTransform:(/Verse.org/SpatialMath:)transform)<transacts>:generator(sweep_hit) = external {}

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Use the following component to test a sweep hit from the entities’ position in world down to 0.0 in the Up axis, changing the SweepScale from 1:1:1 to smaller/larger values to test scaling

using { /Fortnite.com/Devices }
using { /Verse.org/SceneGraph }
using { /Verse.org/Simulation }
using { /Verse.org/SpatialMath }

test_sweep_component := class<final_super>(component):

@editable
SweepScale : vector3 = vector3{Forward:=1.0, Up:=1.0, Left:=1.0}

OnSimulate<override>()<suspends>:void=
    Sleep(0.5)
    RunTest()

RunTest<public>():void=
    EntityPos := Entity.GetGlobalTransform()
    TargetPos := EntityPos.Translation * vector3{Left:=1.0, Forward:=1.0, Up:=0.0}
    StartPos := transform{Translation:=TargetPos + vector3{Up := 50.0}, Rotation:=EntityPos.Translation.GetRotationToTarget(TargetPos), Scale:=SweepScale}
    Direction := vector3{Up := -1.0} * (StartPos.Translation.Up - TargetPos.Up + 50.0)
    Hits := for:
        Hit : Entity.FindSweepHits(Direction, StartPos)
        Hit.TargetComponent.Entity <> Entity
    do:
        Hit
    if(FirstHit := Hits[0]):
        Print("Found a hit!")
        Entity.SetGlobalTransform(transform{Translation:=vector3{Up:=FirstHit.ContactPosition.Up, Left:=EntityPos.Translation.Left, Forward:=EntityPos.Translation.Forward}, Rotation:=EntityPos.Rotation, Scale:=SweepScale})
    else. Print("Found no hits")
    
(Origin:(/Verse.org/SpatialMath:)vector3).GetRotationToTarget<private>(target : (/Verse.org/SpatialMath:)vector3)<transacts> : (/Verse.org/SpatialMath:)rotation =
    ForwardDirection := (target - Origin).MakeUnitVector()
    Rot := MakeShortestRotationBetween((/Verse.org/SpatialMath:)vector3{Left := 0.0, Forward := 1.0, Up := 0.0}, ForwardDirection)

Expected Result

The scaling SHOULD be applied to the sweep hit entity, and therefore hit objects that may not be hit with the original scale

Observed Result

The scaling does not apply at all during the sweep hit, producing unreliable results

Platform(s)

PC