Scaling Static mesh in one axis breaks box colliders

When scaling a mesh in one axis with Box Colliders, the colliders are skewed improperly:

Normal ^


X axis scaled by -1 ^

Any help would be great

This probably also happens in UE5, I think. Unless you’re making a game about being an ant, then a capsule collision would be just fine for this stool example, and not scale strangely.