Hi, I’m having an issue placing and scaling pixel art object in my scene: every texture i put get interpolated into a “soft” one, while i want to preserve hard edges (like in photoshop).
This is one texture example:
This is what i get in the UE
All texture are in 256x256 canvas.
What can I do?
There are not enough pixels, Also choose nomipmaps and see what happens.
Set Texture Filter Nearest.
I tryed the No MipMap but nothing changed. Where can I change the texture filter? I can’t find it.
FOUND!
Now works fine! Thank you
http://s28.postimg.org/bhet724sb/Cattura.png
Try to click these buttons, it would give you more options.