Scaling resets to rotation when deselecting an actor in live edit

Summary

Scaling resets to rotation when deselecting an actor in live edit (using the phone, while scaling something, you deselect, then select again and its set to rotate instead of scale). This issue causes lots of friction when you want to scale multiple objects together.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Live Edit

Steps to Reproduce

Open live edit
Place down an actor using the phone
Switch to scale mode and scale it
Deselect and reselect

Expected Result

Phone tool should be on scaling mode

Observed Result

Phone too is on rotate mode (without setting it)

Platform(s)

PC

FORT-960118 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.