Hello! I’m working on a project where we use the occulus rift dk2 and leap motion to make a game. We want to create a game on a virtual table so the players feel like they’re sitting around a real table.
To be able to achieve this we want to increase the parameter in world settings, under VR, called “world to meters” so that players can interact with the game world without having to move to much. However when we increase this parameter we get a crosseye effect when getting too close to an object, as illustrated on this picture:
In the picture above we have set the world to meters paramter to 20000.
We solved this at first by scaling down everything in the game world but then we got issues with our navigation mesh. Also the leap motion hands start getting the cross eye effect when increasing the world to meters parameter to 200-500 and completely disappears with values above that.
Has anyone an idea as how to solve this issue? Is there some kind of bug with the “world to meters” parameter or are we missing something fundamental?
Its our first time working with unreal engine, VR and leap motion so everything is kind of new.
EDIT: The solution can be found in this thread: "World to meters" parameter problem - XR Development - Unreal Engine Forums