So I’ve made a simple material with radialGradiantExponetial node and particle color, nothing fancy.
However when I go to the particle system and want to stretch the particle with initial size things doesn’t work as I expected.
When I increase the scale for X it scales the particle uniformly, and when I increase the scale for Z or Y nothing happens. This goes for size based on speed as well. I’ve followed tutorials that supposedly stretches the particles, however mine still scales uniformly even when I follow them step by step.
here we have 10x and 1000zy
here we have 100x and 0zy
What’s going on here??