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Scaling keyframes in UE4 sequencer

Hello all, hope someone else has found the workflow for this.

I want to be able to scale my keyframes over time, much like a lot of other keyframe editors. I think I could probably achieve it through sub scenes, but that’s anotehr step in the workflow that I’d like to avoid if possible.

E.g. let’s say I have a vehicle animated and I then want to elongate that sequence so it lasts longer. I’m sure there was a way to do this in UE3 but I can’t find the command/ shortcut for UE4. I’m working in 4.23 and 4.24 projects if that helps!

Cheers all

Looks like I didn’t do as much digging as I should have:

**For anyone searching for the same thing, the new update for 4.24 has these exact features in the graph editor - **https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNotes/4_24/index.html](https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNotes/4_24/index.html)

It’s about a quater of the way down. Hope this helps!

Mind sharing the exact quote? That is a loooong release note and I couldn’t find the solution yet, despite your vague information “about a quarter of the way down.”