Scaling foliage in blueprint


I am trying to make a function where the player can scale the world around them. the world scales fine, but the foliage doesn’t scale at all and the landscape loses it’s collision. i have fiddled with the world outliner but nothing works.

Why not scale the player, wouldn’t that be easier?

well i tried but the controllers get way too big, the player dives into the floor and the arm length becomes too short/long. I am working with a vr game (HTC Vive)

so did you have any idea how to move on with this?