Have sudo code to create a scaling screen inside the engine. Essentially builds a 2D screen in a 3D environment. I know it seems like there are better ways to do this but I have specific reasons for building this. Wanted to get your guys thoughts on if this is sound logic to go about this!
Get Device Screen Dimensions Inside Editor Create Box With Device Dimensions Set TargetPoint At Left Edge X=0 Y=0 Set TargetPoint B Right Edge X=0 Y=(Right Edge) Spawn Camera Set Camera Viewport Dimensions (Any Width / Height) Set C <-> D Set TargetPoint C In Camera Viewport X=0 Y=(Left Edge) Set TargetPoint D In Camera Viewport X=0 Y=(Right Edge) Move Camera Along Z Axis Until: TargetPoint A <-> TargetPoint B == TargetPoint C <-> TargetPoint D
Might be an easier way but this seems like it should achieve it.