Scaling a character device messes up the head and hair of the character

Summary

Which means we cant scale a character from a character device at all, because the skeletal mesh breaks.

UnrealEditorFortnite-Win64-Shipping_qSErjQK7K5

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place a character device
Set a cosmetic skin
Scale the device to 1.3

Expected Result

The character’s looks stay intact

Observed Result

The head or hair have an offset, making the character bald or headless

Platform(s)

pc

There is a workaround.
Create an empty ACTOR Blueprint.
Drag the BP to the Level. Attach the Character Device to the BP (by dragging and drop in the outliner).,
Then scale the BP Actor.

However, I’m seeing this stops working sometimes. Hard to repro.

1 Like

Awesome, thanks

A quick update.
If it stops working for you, you can just reset the Actor Scale.
Then reset the Character Device to the default Character.
Next select the Character you want again and finally scale the Actor back to the scale you want.

That should fix potential problems.