Hello, I know this is probably a dumb question but I can’t seem to scale the water to the size of my plane, it just stretches it. I looked on the forum and I saw talk about the Utiling and Vtiling it doesn’t do much when editing the texture in the details tab. Am I missing something obvious? Do i change the triangles and vertices on the plane?
Go into the material editor (double klick onto the water material)-> now in there you can find a texture coordinate node, there you can scale it up or down
e.g
For clean up, use the WorldPosition node.