Scale Stereo Camera Separation

Greetings!

I was wondering if there is a property to modify the distance between the stereo cameras, such as a scale value. At a scale of 1.0 the stereo cameras would match the Rift’s settings. Less-than one the stereo cameras would move closer, and greater than one they would move farther apart. I would like to change how the player experiences the world (feel like a giant, etc.) and I can’t just scale the world as this is a multiplayer game, with players at different scales.

I suspect that the scale could be applied in FOculusRiftHMD::CalculateStereoViewOffset(), but would ideally come from the camera component. Though I would prefer to not modify the engine code, and am hoping something like this is already present and I just haven’t found it yet.

Thanks!

  • Dave