I’m experimenting with data tables. I got a data table with name and scale labels and I want to be able to dynamically scale staticmeshes with the same names.
My data table is loaded in the level blueprint and I can parse through the data, that’s ok.
I got all my static meshes loaded in an actor blueprint.
But I can’t find the way to reference these meshes in the level blueprint and make a loop to assign the right value for the right mesh.
If anyone has an idea, I would appreciate.