How can you set the Size of the Font used in “Draw Text” (Canvas) Target is Canvas?
I suspected at first you cant, but then I looked at Clipped Text Size *Canvas) Target is Canvas, and it has a property for scale (2D Vector)
Is there a way to control the size of the FONT (eg different pt font) or a way to scale the font as is, or some other means of controllign the rendered size of the font when using Draw Text (Canvas)
Yes there is , open your font from content browser and change the size there and just use draw text in your blueprint and it will take the font size from your font file.
Kinda have same problem. Need to render text, but I don’t want to change it’s default setting, plus, I might need to render different sizes. I found that I could scale canvas on which I render inside the material, but in that case quality suffers alot.
Quality level hasn’t been worth it in my experience. Sadly I have five sizes in my app, though I may be able to get rid of two of them. What I found when scaling was an eye catching aliasing variation - particularly noticeable on the bottom of the text.