Hi all again,
Here I got another question to ask regarding replication.
I have created a destructible object with Box collision and static mesh.
This object has a “Health” value which is set to float (RepNotify).
The object does definitely take the damage.
However, when I attempt to set scale within OnRep_Health function, it seems to be re-scaling the object on Server side, but is not done on Client side.
Here’s my blueprint script for this object.
BP_Object:
OnRep_Health:
Result:
Any helps, please?
EDIT: FIXED :D! Looks like there was some problems with editor!