Summary
Trying to scale up and down collision boxes, but I cant get precise control on the scaling when using static mesh editor. Video sent to JJ
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Import a large and complex static mesh inside UEFN
Open Static mesh editor
Delete its collision
Add a box collision
Try to scale it so that you can precisely match the static mesh volume.
Expected Result
Scale increments every 1 unit, or based on camera zoom level to the collision mesh.
Observed Result
Scale increments every 50 units
Platform(s)
PC