Scale increments inside Static mesh editor (collision) are too large

Summary

Trying to scale up and down collision boxes, but I cant get precise control on the scaling when using static mesh editor. Video sent to JJ

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Import a large and complex static mesh inside UEFN
Open Static mesh editor
Delete its collision
Add a box collision
Try to scale it so that you can precisely match the static mesh volume.

Expected Result

Scale increments every 1 unit, or based on camera zoom level to the collision mesh.

Observed Result

Scale increments every 50 units

Platform(s)

PC

FORT-1019382 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Hi @Wertandrew - Could I get your project ID and the name of the asset you’re having trouble with?

Its all projects, all assets. Follow steps with any static mesh