This bug is still happening btw. @Flak is it possible to provide any update/context about why?
I’ll see what I can find.
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Thank you, I appreciate it ![]()
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Check out the new Scale Modifier for both Custom & Sidekick to allow scaling characters. Unfortunately, scaling the Skeletal Mesh component directly is still not supported.
The team is looking into ways of supporting character scaling for a future release.
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Thank you @flak! i clocked the scale modifier in the patch notes so hopefully that does the job ![]()
I was trying to scale custom ones anyway
Thank you for the update!