Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Summary
When spawning custom NPC characters, they no longer obey the scale of the skeletal mesh inside the blueprint. It seems they spawn at the exact size of the skeletal mesh, even when a scale override is applied at import. The only solution seems to be to scale down the skeletal mesh in the DCC and reimport.
Steps to Reproduce
Create a new blueprint and add a custom skeletal mesh to it. Scale the custom skeletal mesh to a smaller size within the blueprint. Set this new blueprint as a custom Cosmetic → Character Blueprint on a new NPC Definition. Set this NPC character to spawn and it will revert to the default scale.
Expected Result
Skeletal mesh should retain the scaling applied within the blueprint.
Observed Result
Skeletal mesh reverts to default size when spawning from the NPC Spawner.
Platform(s)
Windows 11
Additional Notes
Perhaps this is now the expected behavior, but this scaling worked for us before a recent update. (It’s a very nice feature to have, as it lets us be quite a bit more optimized with our projects not having to import multiple meshes for different sized characters). Thanks!