Summary
Content inside a Scale Box does not scale correctly when its updated by a HUD Message Device.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Create a Widget Blueprint
- Create a Scale Box
- Place a text_block Inside the Scale Box
- Connect the text block to the text of the Hud Message Device via the Hud Message ViewModel and Bindings
- Place different Hud Message Devices with that Widget but with different Text and connect each one to a button (or use one Hud Message device and Change the text that shows Dynamically with Verse)
Expected Result
When you update the widget the scale_box updates accordingly and keeps the text constrained.
Observed Result
Scale_Box scales the text only once when the widget is assigned and does not update
Platform(s)
windows
Video
Additional Notes
Workaround:
Showing a different Widget on the same layer with the Hud Message and afterwards showing the intended Widget will make the scale_box scale correctly