Scale_Box on Custom WBP UI's does not Scale correctly with the HUD Message Device

Summary

Content inside a Scale Box does not scale correctly when its updated by a HUD Message Device.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Create a Widget Blueprint
  2. Create a Scale Box
  3. Place a text_block Inside the Scale Box
  4. Connect the text block to the text of the Hud Message Device via the Hud Message ViewModel and Bindings
  5. Place different Hud Message Devices with that Widget but with different Text and connect each one to a button (or use one Hud Message device and Change the text that shows Dynamically with Verse)

Expected Result

When you update the widget the scale_box updates accordingly and keeps the text constrained.

Observed Result

Scale_Box scales the text only once when the widget is assigned and does not update

Platform(s)

windows

Video

Additional Notes

Workaround:
Showing a different Widget on the same layer with the Hud Message and afterwards showing the intended Widget will make the scale_box scale correctly

Project Files:
BugProject.zip (359.0 KB)