Scale a sphere with an animation

Hi!

I’m using Unreal Engine 5.4, and this is the first time I do something with animation.

I want to scale a sphere with an animation, I want to make it bigger.

How can I do it? Is there an example or tutorial about how to do it?

Thank you!

Hi, not sure whether I understand the problem correctly, but you can change the scale of a sphere via SetActorScale3D for example. And if you want to change it smoothly then you could drive it via a timeline.

Make a material that does it, then drive the material with the animation curve system that hooks into it.

Content examples have glowing eyes and what not…

To scale a sphere with animation, apply a scale keyframe at the start frame, set a different scale at the end frame, and the software (like Blender, Maya, or Unity) will animate the sphere smoothly between the keyframes.