Is there any way to scale a sphere collision component in one axis? It seems to only want to scale in all three.
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Is there any way to scale a sphere
collision component in one axis?
Then it won’t be a sphere anymore. You could use a capsule collision.
Lol true. Thanks, I’ll try it
Ended up using a sphere mesh
So that didn’t work as well as I’d hoped. I was really hoping I could get a flattened sphere collision
You could also use a custom mesh for collision.
You can import it directly with the mesh FBX Static Mesh Pipeline | Unreal Engine Documentation
Or if you’re using it as component in blueprints, you can use any mesh and hide it (not sure about the limitations of this though).
Huh, it didn’t work with a sphere mesh at first but a cylinder seems to do the trick. Thanks!