Hey.
I am having some issues with the command landscape.RenderNanite when switching scalability.
It works how you would expect in editor but when i switch scalability settings in packaged game it don’t work until level reload.
Also, in packaged project if i change the setting it can also change without reload but then its like it only does the last thing applied. Example i select EffectsQuality 1 and apply then nothing but then if i set back to 3 it turns off like i wanted in the previous step.
EffectsQuality@0-2 has landscape.RenderNanite=0 while EffectsQuality@3 has landscape.RenderNanite=1, works completely fine in editor.