Hi,
I have a question regarding the scalability in Unreal Engine 4.
If i import a mesh with a texture of 4k resolution, can i make unreal engine use the automatically created mip maps depending on the quality settings?
Example would be with epic settings the game uses 4k resolution for the nearest meshes, and 512 for the meshes in the background.
With medium settings, the engine will use 2k resolution for the nearest meshes, and 512 for the meshes in the background.
Is this possible?
Sorry if i somehow stained the english language with my bad grammar.
Thank you in advance.