I have a game with 70+ variables and all the tutorials i have read/watched have show the recreation of variables in a save blueprint in order to save, is there anything i could do to avoid this method, or is one by one setting each variable the only way to do this?
you could use an array, mate.
each array can hold nearly infinite number of variables from the same type
if you have more than one type (class, whatever), just use few different arrays, one per type.
Thats how I do it too and build custom Serialization and Deserialization Code… Marketplace has a new plugin for oneclick saving now too though wich i might take a look at