…that contains all the variables that you want to save and by using the SaveGame or LoadGame macros from the included macro library, they will automatically create save game and save it or load it, depending on the slot name you give in.
Extremely easy!
If a save game by the slot name you gave in exists, sets its values. If not, creates new one and also sets its values. This technically shouldn’t ever fail, but it’s still there.
Should be straight forward.
[SIZE=2]Sure! So I created this one macro library that contains both of the macros. I also created SaveGame BP and a structure. The BP SaveGame Contains the structure as a variable inside it, nothing else. Structure contains all the variables you want to save. This is all the logic used, inside the macros.
I updated it now, the macros are now functions! This makes it possible for the LoadGame to be pure, so that you don’t have to execute it before using it!
hello i wanted to ask for a new downloadlink because the old one doesn’t work anymore i really need this download very much i would be happy if you answer me and send me a current link thank you in advance nice greetings
Rather than downloading this I would suggest looking at how the BP above worked and then recreate the functionality of it. The last post is from several years ago and is many engine versions behind I am sure.