I made these 2 macros to make blueprint saving even easier than now!
There is this 1 structure…
…that contains all the variables that you want to save and by using the SaveGame or LoadGame macros from the included macro library, they will automatically create save game and save it or load it, depending on the slot name you give in.
If a save game by the slot name you gave in exists, sets its values. If not, creates new one and also sets its values. This technically shouldn’t ever fail, but it’s still there.
Should be straight forward.
If finds a save game by the slot name you gave in, outputs the values and executes successfully. If not, fails.
Again, very straight forward.
Open the project and migrate the saveGameSystem folder to your project
Hopefully someone found it helpful
Latest version (functions)