Saving foliage painting parameters?

I’m working with 32 Levels.
After i painted one Level, I wanted to save the foliage settings to reload them in the next level. I saved my foliage assets in foliage types, but i can’t control the painting parameters (density,scale,ect) there. Since I used x/y/z/min/max values on most of the foliage static meshes, it takes really long time to set this up again, especially for 32 different levels. Is there a smart way to save the foliage painting proberty for reuse, or have i to set it up in every Level again?

Yes, that would indeed be a time saving feature :slight_smile: