Saving bone manipulation in skeleton

I bought asset and want to lengthen spine
Is there a simple way to save the changes to my base skeleton,? Without havin to edit outside of engine
After manipulating the way i want it reverts back to the original. (UE5-22)

it reverts back to the original becasue it has the animation? if yes you need to edit the spine bone in the animation using blender if you want to make it easy but you can use unreal anim editor too.

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