#savepaper2d

Nice to hear that you are alive and kicking!

Not so nice to hear that paper2d will not see any real development for the near future. I really cannot understand why is happening. It makes no sense!

The good news is that Unreal has believed in us and has awarded us a Dev Grant for Spartan!
The other good news are that both Sony and Microsoft have accepted us to release Spartan on their consoles!

I wanted to share some possitive things with all of you, because i am afraid information will drive away newcomers and might even discourage some current users.
Fellow paper2d developers please do not loose hope and lets all join forces so we can persuade them that they are making a huge mistake by not assigning any resources for paper2d development.

In case you want to see our latest progress head over to: SPARTAN - A Legendary Action Platformer Powered By Paper2D - Showcase - Epic Developer Community Forums. I have just updated the thread with new pictures and information.

Appreciate the update Michael! Sorry if we hassled ya too much XD

Good luck on the Paragon project!

I agree joining forces would be be a great idea. Perhaps we could organize a twitter list of known Paper2D devs? Or create our own progress threads and keep them updated. I’ll try and get mine going soon!
I think showing we are actively working on 2D Projects, like Spartan has, is the best way to encourage Epic to continue development on Paper2D!

If anyone wants to follow my paper2D project you can check my websitewhich has a little twitter button that opens my twitter feed. It’s still a W.I.P though so I’d avoid the screenshot section as it’s empty and look for the twitter button for the screenshots :wink:

No worries! I’m excited to see what people keep making with Paper2D, and the docs/samples team is preparing the Match 3 sample which will be nice to get out there as well. I’ll almost certainly be using it myself for GGJ and Train Jam next year.

Congrats on the grant and getting approved for console dev BTW!

Cheers,

That’s good to hear, Paper2D does not have the feature set of animating/anim notifies like Unity where you could put together, rig, and animate a 2D character, but if Paper2D is going to have that in the future, it’s easily worth the wait.

I join ā€œpetitionā€ too.

I think Paper2D has huge potential and I’m sure that in the near future we could create something similar to Dust and Ori with it.

Paper2D has evolved faster than how Unity2D did but it’s still behind, I hope that we can enjoy soon features like Anim Notifies, 2D Skeletal Animations and improved performance.

/signed

Paper2d needs way more love. I almost switched over to Unity 5 for my 2D project but I said screw .

And please, fix these horrible CapsuleComponents for collision…

if you are reading post for the love of God, come back man!

You are our medic! We cant survive in the battlefield without our medic We are dying out there!

Just to get more Paper2d guys involved (because it will eventually affect you too) is something that i am trying to fix for the past month.

If i am right it would be impossible for us to create a game that has lots of bells and whistles. Hopefully i am the one that is doing something wrong otherwise we are screwed!

Giving a bump - We need back on Paper 2D if that is not possible get a specialist involved to help while he works on paragon.

Performance is not ideal at the moment with paper2D. :frowning:

I still have a pull request I would like to get feedback on if you wouldn’t mind looking at it michael.

https://github.com/EpicGames/UnrealEngine/pull/1489

Dokipen,

You probably have to message directly. I think Twitter is the best way to get him to review the pull or have someone review it.

also I’d like to say thank you for making a contribution to paper2d. The way we save paper2d is by putting in the work to finish it I think. eventually unreal will return and make paper2d badass but I think as a community we can come together and get what we need now done. we’re all programmers(I suck and am new at it, but I’m willing to learn/try.) so why not? hehe.

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Just found thread and I’m signing it!

I’ve been working on a 2D RPG/brawler idea and I was tempted to switch to Unity. However, having to pay for soooo many different plugins pushed me away from actually using it (that and I don’t know C#) and I just love Blueprints so much I can’t let that one go.

Since I’m working with a customisable character, I really want to see it through that they add the skeletal mesh feature (and morphing/deforming) for Paper2D. Sockets are my current workaround but they’re not always effective.

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Signed. Currently making a 2D game in Unreal myself and there were a lot of problems I had to work around so far. It’s interesting to read that some stuff I’ve been struggling with is a result of the delayed support for Paper2D.

Just posting here with my support as well.

A lot of beginning game designers are instructed to start with something simple and 2D…and they do a bit of research and everyone tells them NOT to use UE4 for 2D work. I think having a strong 2D setup/tools is super important for drawing people into UE4. If beginners start with another engine they are unlikely to return to UE later when they’ve already learned a lot of one.

Oh well. We will eventually get the things we want for Paper2D.

Meanwhile, I was tired of waiting, so I got for myself.


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I’ve also been wishing for more solid 2D support and a decent roadmap for 2D and 2.5D workflows in UE4.

Unfortunately, I’m looking more towards Unity or GameMake for those projects now :frowning:

Wow… It’s 2018 now * shameful bump *

So, did module get some love throughout these years, yay or nay ?!

For 3 years, it still hasn’t been updated, so far there are still a lot of bug.
we need updata for paper2d!

One of the biggest buggers in Paper2D is the fact that if you use a custom collision for a tilemap (so not a square), the collision is disabled at runtime once you manually force an update in collision.

2019 and even Paper2D, still with the same level, it is very sad that project does not advance. Now with the integration of visual Unity Scripting things will change. However it hurts to leave Blueprint. But, A project with 100 animations in Paper2D is an insult. Creating the tiles too, creating a Pixel Art project seems to be as complex as developing Fortnite … The camera doesn’t really work for 2D, and the team doesn’t answer the messages.