#savepaper2d

Hello Bruno,
Let me try and clear out the confusion that i might have caused you.
There are no hidden evil powers and intentions behind thread. It is just a genuine cry of dispear from a developer that is afraid that all his hard work and comitment to engine might be shattered if they stop developing for plugin.

Could you imagine finding yourself in the same position as us? Building your 3d game while unreal stops developing umg (back when it was broken) stops supporting the latest fxb pipeline or does not fix a bug with lightmass? What would you do?

Our problem is that they have stoped completely fixing or developing for paper2d. You seem to cherry pick an issue and loose the bigger picture. In our case box2d.

Sometimes digging inside the code tells you half the story. If i recall corectly box2d was implemented back in april 2014. Since it has been marked as experimental. Because no one is working full time with paper2d they had to change a lot of things to make it work in harmony with the physx collision system. Guess what happened. No one has touched it for more than a year and a half and if you try to use it it will explode your pc. So how is that exacly ‘paper2d is build around it’?

In any case i thank you and everyone else for his contribution to thread, but i wanted to clear up a few things so people who read the posts dont get the wrong idea on why we are complaining.