Save scene state

Hi everyone :grinning:
In 3ds Max, there is a tool called Save Scene State, with which you can save all the characteristics of the scene at the time of saving within a file.

For example, you may need to hide a series of objects, set the scene lights, and change the background to render from one camera. Later, you might need to reveal other objects, change the background again, and turn on different lights to render from a different camera. Is there something similar in Unreal?

Hello, I found a system that I wasn’t familiar with because I’m new to using Unreal. I simply created Sub Levels in which I enclosed all the necessary objects, lights, and actors, and then, using the Sequencer, I activated and deactivated the level through visibility layers. Problem solved!

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