Save Render Target as image/texture?

I’m trying to make a camera mechanic, that lets the player take, and save pictures.

I’m using Scene Capture, for the camera, and I was wondering if there was a way to save a frame, from the render target, connected to the scene capture, as a image/texture, to the save file?

Many thanks in advance!

Victory Plugin does:


It’s free and if you want to go CPP then just download and rip it :slight_smile:

Hope it helps.


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Does it have an option to save it, to a SaveGame slot?

Savegame format doesnt save data such as a bitmap or a sound sample. It saves references (pointers) and simple data (arrays/structs/values)

Ah, okay, thank you very much!

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