The content folder of my current project has become over-crowded and I’d like to slim it down to only what I’m actually using at present. I’ve come to UE4 from Cinema 4D. In C4D I’m able to “Save project with assets” – a new folder is created with a copy of my project file together with only the materials and textures I’m actually using. Is there any comparable move I can make in Unreal Engine? All I’ve been able to find so far are references to packaging for games (I’m not a gamer, I’m using UE for archviz). Thanks!